
- Fixed custom parties getting injured from lack of food. - Peerage kingdom decision can now be saved. - AI will create at least 1 army when at war and no armies are gathered. - Added passive lordship xp to having councillors and council actions.
- An extra focus point is now awarded every 5 levels. - Added Demesne Limit and current Demesne as factors for fief award election. - Increased scholarship xp for all education actions. - Increased settlement taxes to help AI. - Decreased demand for several trade goods. Garrisons with at least 100 men will send patrol to kill enemies weaker than them around castle/town Several existing parties will be wiped out. - Fixed custom popups not having hints on hovering. - Fixed skill xp when skill is 500 or more, no more gains at this point. - Fixed books only giving skill focus when player had a focus point available. - Fixed the army participation duty not being triggered. - Various updates to AI behavior with feasts. - Removed gender restrictions to forming armies. - Made all education features faster (reading, language learning, lifestyle progress). - Names update more frequently / fixes character creation or child names not updating. - Influence for calling non-vassal parties is doubled. - Added dozens of new clan names to all cultures. - Adds new Gentry clans feature & Call Banners decision. - Increased performance by changing various things to pseudo weekly ticks instead of daily ticks.
Should allow AI in most kingdoms to field more troops.
- Drafting laws that increase recruitment price no longer have effect on their own faction members. Any lordship from any clan will be picked - Fixed player now being awarded a lordship with lord start when ruling clan has no lordships. - Fixed a case where being Marshal didn't grant army creation privilege. - Fixed party creation not being possible for spouses. - Fixed a case where cultural assimilation would be negative instead of positive.
- Vassalage law allows more access to kingdom lords during wars.Fixes problems such as: missing BK menu option, Recurrent error about estates. - Fixed mod data inconsistency when starting a campaign after having loaded another save.- (CEK) Added Gentry NPC templates and clan names to most cultures.- Added a POC config with dozens of banners for Gentry clans, credits to Gfornost.- Notables will now be spawned with faith and culture based on local culture and faith mix.- Various adjustments to religious dialogues and Religion tab.- Added some missing cult and doctrine effects.- Added at least 1 new cult to all faiths.2 new rite types: weapon sacrifice, religious festival.
- Added 2 new rites to Amra faith, 1 to Darusosian Martyrdom.Can be assumed by any Sturgian through village preachers. - Added an entirely new Sturgian faith.Thanks to Daneel53 for pointing out several strings needing ids